Each unit has one or more keywords. 

If an upgrade or other game effect causes a unit to have one or more instances of a keyword that has an “X” value, treat the unit as having a single instance of that keyword with an “X” value equal to the sum of the “X” value of all of that unit’s other instances of that keyword.

If an upgrade or other game effect gives a unit a keyword that does not have an “X” value and that unit already has that keyword, ignore the new instance of that keyword.

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