Each condition a unit receives is represented by a token that is placed near that unit on the play area and a card thet explains the condition's effect that is placed near that unit's upgrades.
- When a player's effect causes a unit to receive a unique condition, if that player's effect previously caused a different unit to receive that condition, that copy of the condition is discarded before the new unit receive the condition.
- When a condition is discarded, discard both the condition card and token, and that conditions's effects end.
- A unit cannot receive a condition that it currently has.
All items (5)